![]() ![]() The light touch tweaks that were made for Resurrected, such as (optional) auto-gold pick-up and adding a skill bar for PC players, were well-received, and the team have had many months of community feedback too. These changes are a big deal considering how sacrosanct the original game was during Resurrected’s development, but it makes sense. Set items are being buffed too, and Mercenaries (AI support characters) are being reworked. The re-introduction of Ladder Play (seasonal play), meanwhile, will introduce new Rune Word items, which are high level armour pieces and weapons crafted using hard to find socketable items. The team isn't interested in messing with things that work, and will instead focus on giving players more options. ![]() A few examples of builds the team have focused on, for instance, are melee-powered Amazons, martial arts-focused Assassins, and axe throwing Barbarians. All seven playable classes are being reworked to some extent, in fact, capitalising on the game’s impressively open class design to elevate class fantasies that aren’t currently viable in high-level play. The team isn’t interested in messing with things that work, and will instead focus on giving players more options. The changes will be geared around opening up new opportunities. Patch 2.4 - which will be coming to a PTR (Public Test Realm) on PC early next year - is set to make significant changes, close to 12 years since the last such update. Now, however, Blizzard has announced a new patch coming to Diablo II: Resurrected that will once again take the experience somewhere new. ![]()
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